Re: Change of DSL infrastructure in NZ
From: Brian Gibbons <brian_at_outersite.co.nz>
Date: Fri, 5 Sep 2003 04:48:30 +1200 Message-ID: <008e01c37304$5efeb4c0$c964a8c0@pcx.local.lan>
>From: "David Mill" <maildave@inspire.net.nz>
>Before change : Gamers had good pings.
That is because the bandwidth limiting was implemented by dropping packets.
>After change : Gamers have good pings
If a ping time increases there must be a queue somewhere.
>To me, the after change scenario seems a lot more logical.
We did some testing when Jetstart first came out, depending upon the
>a) Does anyone have any opinions on this?
If the shaping has changed such that packets are now queued, then it is good
With a Jetstart connection running at 30% packet loss an ISP needs 30% more
If you have say a 5GB cap, your users will only receive 3.5GB before they
>c) Is there a solution?
This IS the solution, it is a lot kinder to the Internet.
>I guess one option is to prioritise gaming traffic,
Actually it is very simple to prioritise gaming traffic, if gaming is a
Cheers
BG
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