New Zealand ADSL Mailing List


Re: Changes to Telecom ADSL Network

From: Tom Parker <tom_at_carrott.org>
Date: 23 Nov 2003 19:4:14 +1200
Message-ID: <1052.457T700T11442431tom@carrott.org>

Anonymous User <ominona@emailaccount.com> wrote:

>Q. Why can multiple users on one connection now not connect when playing
>games?
>A. Telecom is installing new equipment in the network, which handles
>traffic congestion in a slightly different way than previously.
>When a traffic burst exceeds the rated capacity of that connection,
>any overflow data is now queued temporarily and sent as soon as the
>congestion is cleared - normally within milliseconds.

So isn't this screaming for the application of more intelegent queue
prioritisation? If you always push game traffic to the front of the queue then
so long as the game traffic itself is not filling the queue, you would have no
latency problems?

Is there scope for an ISP to step in with this sort of solution? I guess they
would have to shave a bit off the top speed that goes though the telecom rate
limiter so that it never kicks in. How much would you have to cut it? Would
gamers trade a few kb/s for better latency?

--
Tom Parker - tom@carrott.org
           - http://www.carrott.org
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Received on Sun Nov 23 19:04:35 2003

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