New Zealand ADSL Mailing List


Re: Re: Online Gaming (was Changes to Telecom ADSL Network)

From: Paul Brislen <Paul_Brislen_at_idg.co.nz>
Date: Mon, 24 Nov 2003 17:14:58 +1300
Message-ID: <OF71971318.F717B958-ONCC256DE8.001700F1-CC256DE8.00176B6D@idg.com>

<snip>

The Xbox people recommend at _least_ 128k DSL, citing that the 64k up in
australia is not enough, which would then tend to indicate that the Xbox
is using at _least_ 30Meg an hour, in _one direction_ (60Meg/hour in both
possibly ?) and that it is quite likely to exceed this (hence the minimum
requirement of 128k)

Are you sure your Microsoft people quoted you right there paul ?

<snip>

Hmmm... just to be sure I've gone back to the story itself...

http://computerworld.co.nz/webhome.nsf/nl/BE1C97A263749B95CC256DB3001A6657

(sorry for the evil looking URL - I've chopped it down as far as I dare)

quote:

"Xtra is very excited about it and its potential in the market." Telecom
has recently introduced its JetStream Home broadband service which runs at
256kbit/s.

Users will pay for data traffic, but Robinson says Xbox games should use
little.

"It depends on the game but it's usually only around 7MB to 10MB an hour".

So it sounds like a follow-up is in order.
How can I best determine traffic volumes any particular game uses? I've
used www.dumeter.com's DU Meter in the past for traffic flows but is there
anything better or another way of doing it that I should be looking at?

Cheers,

Paul

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Received on Mon Nov 24 17:15:58 2003

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